Tag Archives: video conferencing

Skype now does video calls on the iPhone !!!

Skype 3.0 has now been released for the iPhone and it now supports video! Of course it supports the front and rear cameras on the iPhone 4! And it does the calls over 3G too! And it’s free. What are you waiting for? Go get Skype with video right now…

What’s New in Version 3.0
Improvements:

  • Make Skype to Skype video calls on WiFi and 3G*
  • Call Skype desktop users (Mac OS X or Windows) and other iPhone users.
  • Two-way video calls supported on iPhone 4, iPhone 3GS and iPod touch 4th gen.
  • Receive only video supported on iPad and iPod touch 3rd gen, with no camera.
  • Make video calls in portrait and landscape.
  • kype video calling requires iOS 4.0 or above.
    *Additional Data charges may apply

What more can I say other than go try it out?

Actually, I could say “Where was this for the last 10 days when I was in Costa Rica?!?“.

Fring does one-way video Skype. The WRONG way.

So Fring lets you do video calls via their Skype connection. The software is free so it’s worth trying out.

iPhone_video-fring.jpg
The problem is you can only receive video. They say it’s because the iPhone doesn’t have a camera on the front, but I’d rather send video to the other person. I’ve got the portable device, I’m probably somewhere more interesting then they are, right? (Unless they are on their phone too).

I could still be filming where I am while watching their face (or whatever their camera is pointed at) so it seems silly to me. Or send my video when I’m talking (and vice-versa).

The other downside is that it only works over over WiFi, not cellular (no surprise there) another reason to consider a MiFi instead of paying AT&T for tethering.

Here’s the direct link.

Two other things:
If Apple has the API open, it seems like they could check the sensor that detects if the phone is near or away from you (the one that checks if the phone is by your face and turns the screen off) and figure if the camera is facing you or away.

The Fring App uses my BlueTooth headset (which also does A2DP) for sound effects but when a call starts it only uses the regular phone part.